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Event Review: Editing for the Video Game Industry

Written by Jesse Marchand; copy edited by Holly Conklin

What does the term video game mean to you? For some, it may conjure up memories of childhood and playing Pac-Man or Mario. Others might be more familiar with tile-matching games like Candy Crush. More still may be deeply involved in the world of video games through multiplayer role-playing games like World of Warcraft or first-person shooters like Call of Duty.

The genres of games are as varied as the roles within game studios. So what does editing for the video game industry really look like? In a recent talk at the Editors BC’s monthly meeting for April, Michelle Clough discussed the role of writing and editing in video games and what the work entails. Clough is a freelance video game writer, editor, narrative designer, localization specialist, and quality assurance tester for both big-budget and indie games, and as she showed at the meeting, she’s a very engaging speaker too. Here’s a rundown of some of the things about editing for video games that she shared at that meeting.

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April 18, 2018: Editing and Writing in the Video Game Industry

What: Editors BC monthly meeting
When: Wednesday, April 18, 2018, 7:00–9:00 pm
Where: Welch Room, 4th floor, YWCA Health + Fitness Centre, 535 Hornby Street, Vancouver | map
Cost: Free for Editors BC members and student affiliates, $10 for non-members, and $5 for non-member students with valid ID. Registration at the door.

Branching dialogue, visual novels, role-playing games, narrative design, and game localization: welcome to the world of writing and editing for video games. Tonight’s meeting will reveal the ups and downs of working in a media niche most of us know only as consumers. Get the inside scoop on the unique process of game development, the roles that writers and editors can play, and the opportunities and challenges related to breaking into this competitive sector.

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