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Introducing the Editors BC 2019–2020 Executive

Editors BC held elections in May to fill positions becoming vacant on the executive.

Please join us in thanking outgoing executives Marianne Grier (moving from branch chair to past chair), Ritu Guglani (professional development), Roma Ilnyckyj (past chair), and Heather Ross (member services) for the volunteer hours they have dedicated to serving all Editors BC members.

We are also extending a warm welcome to our new executive members Lucy Kenward (member services) and Amber Riaz (professional development). These new executive members will take over from their outgoing counterparts on July 1.

We are still in need of volunteers to fill the positions of branch chair and programs co-chair. If you are interested in either of these positions, or know of someone who might be a good candidate, please contact our volunteer coordinator, Barbara Johnston, at bcvolunteers@editors.ca.

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A graphic of a video game controller that resembles a controller for a PlayStation or Xbox console is shown over a light blue background.
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Event Review: Editing for the Video Game Industry

Written by Jesse Marchand; copy edited by Holly Conklin

What does the term video game mean to you? For some, it may conjure up memories of childhood and playing Pac-Man or Mario. Others might be more familiar with tile-matching games like Candy Crush. More still may be deeply involved in the world of video games through multiplayer role-playing games like World of Warcraft or first-person shooters like Call of Duty.

The genres of games are as varied as the roles within game studios. So what does editing for the video game industry really look like? In a recent talk at the Editors BC’s monthly meeting for April, Michelle Clough discussed the role of writing and editing in video games and what the work entails. Clough is a freelance video game writer, editor, narrative designer, localization specialist, and quality assurance tester for both big-budget and indie games, and as she showed at the meeting, she’s a very engaging speaker too. Here’s a rundown of some of the things about editing for video games that she shared at that meeting.

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